BBC: Stephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft and reveals how, in South Korea, it is more than just a computer game and is a key part of the rapidly growing multi-billion dollar world of esports.
Worth over $620 million globally, with a worldwide audience of over 135 million people, esports are now big business, and in South Korea much of this thanks to the impact of certain computer game called StarCraft." Read on